I never had an issue with Shock 1's interface. In terms of user interference/more pleasing to use System Shock 2 arrived in 1999, so obviously it has a better graphics engine, but that said, some of the human and mutant models in Shock 2 leave much to be desired, way too few polygons. Either way, System Shock 1994 remains my #1 Top Video Game of All Time for over 22 years, and counting. Maybe the SHODAN plot which was just pure awesome. I only played SS1 remastered, so maybe SS1 was originally like these games? In that case it is perfectly understandable why it did not suit my personal taste. I'm allergic to this kind of UI and tend to avoid games like this. Where the view was static and you could only move forwards, backwards, left and right to change the scenery. Secondly, maybe it's just the type of controls/UI that reminds me of the 'genre' of the games I never liked, the 'dungeon crawler' genre as I call it. Or maybe it's the user interface that I could not get into? First of all I feel in SS1 as if the character I play is not a person but a clumsy. Try not to make graphics technology a factor in your enjoyment of video games.I do! To this day I play Ultima Online, Strife, Planescape Torment, Master of Orion 2, Fallout and some even older games and I LOVE their graphics! I think they are works of art and their graphics technology being ancient did nothing bad to these game.
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